Cars Download Free WII Game


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Leave it to Pixar to take big hunks of combustion-powered metal and rubber and turn them into endearing characters. Just in case you haven’t seen the movie, Cars is about a world of, well, cars. These are cars with faces, unique personalities, and no human drivers to get in the way. The story focuses around an up-and-comer in stock car racing named Lightning McQueen. Lightning is the next big thing in racing, but when he inadvertently wreaks havoc in the sleepy burg of Radiator Springs on his way to his next race, Lightning finds himself stuck with these country bumpkins, learning inevitable lessons of life and love. You don’t necessarily need to know any of this going into the video game version of Cars, but it helps to have seen the movie first, since Cars the game takes place after the movie’s plotline. The vast majority of the principal characters from the movie, as well as their associated voice actors, are on hand here for an entirely original tale that sees Lightning working his way through the new racing season against his rival, Chick Hicks (voiced to twitchy perfection by Michael Keaton). It’s a cute story that’s got a good bit of humor, and anybody who liked the movie ought to be able to get into it easily.

A more slippery feeling similar to Burnout or Super Mario Kart would have worked perfectly, and in the end it feels like the cars were grounded too much to get the true feel that was desired. Players will constantly struggle to stay in drift mode. In addition, a drift won’t work if the car is braking, so it is very difficult to manipulate the speed and direction of the car when engaged. Time and time again we would enter into the drift, begin to feather the control and then attempt to brake, sending our car into the rail or off the track. The overall feel that was needed (and expected) just never came through, and in the end we’re left with a game that controls decent on a fundamental level, but doesn’t excel in the areas Rainbow Studios is famous for, and that’s a disappointment.

Another major issue in the game’s design comes into play when working with the free-roaming atmosphere. Since the main game is based entirely around an open-ended environment, much of the level design is done by creating new boundaries within the area, so that the space could be maximized. We’ve seen this in tons of games before, such as the Need for Speed series and Rainbow’s own MX series, though in the case of Cars it seemed a bit too dumbed down to be effective. For starters, many of the objects in the world are solid collisions rather than being destructible, so the majority of gates, signs or fences won’t budge upon contact. It may be a bit odd to see poles and trees break away while cruising through a city, but it would have helped a ton in the case of Cars since it is a child-centric game that should be as freeing as possible. Along those same lines, many objects that should be jumpable (such as small gates or ledges) will often have invisible walls above them which will come as a huge shock when speeding from area to area in a race or free-roam modes.

Race to the finish line as you live all the fun and excitement of the next Walt Disney Pictures presentation of a Pixar Animation Studios film, Cars. Play as all your favorite characters as you help Lightning McQueen capture the coveted Piston Cup Championship. Story-based adventure that…





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