Brothers in Arms Earned in Blood Download Free WII Game


Games For: WII Game

The interface of Earned in Blood is pretty much the same as it was in Road to Hill 30. You play as Hartsock from a first-person perspective and have the ability to walk, kneel, fire, aim down the iron sight of your gun, and throw grenades. You’ll also have up to two different fireteams, or one fireteam and a tank, at your command. You can direct each team to follow you, move to an area, open fire on enemies, or charge enemies in an all-out assault. In general, your teammates are intelligent about contextually evaluating their surroundings and finding the proper cover in a given situation. If you direct them near a low wall or log, for example, they’ll take up cover behind it. Move them to the side of a building with windows and they’ll sidle up between the openings and peer through the windows so they don’t leave themselves vulnerable. Once in a while they’ll do something stupid, like take themselves out of cover or set up in a bad place. Usually this happens if you plant yourself in the spot you told them to move to.

Brothers In Arms: Double Time brings this WWII action franchise to the Wii system, while adding the use of innovative gameplay with the Wii Remote. Combining All 31 Playable Levels: Play as Sergeants Matt Baker and Joe Hartsock, leading your squad behind enemy lines through the Normandy…

Technically, the game is a mess, including the mentioned AI issues, but also a boatload of IR and performance problems on the purely tech side. The framerate often drops well below 30 (sometimes half that, or worse) as the game struggles to keep up with the IR movement and character turning. While walking in empty, non-combat areas, you’ll still get occasional freezes for up to two or three seconds as the world attempts to stream in, and it’s not just once or twice in a level, but time and time again. This game chugs. Of course the choppy framerate then affects the cursor control as well, making aiming annoying, basic mobility a hassle, and the already-difficult team control even worse. Throw in enemy AI that instantly knows when you’re behind them, story sequences that can’t be skipped, and visuals that look entirely PS2ish in nature (at times worse), and you’ve got a package that is by far and away one of the biggest offenders of the “just ship it” mentality on Wii.

 

 

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